
Do you choose to take part in a mystery event instead of an event where you know what you’re getting? It’s up to the player and how lucky they feel.Īll of these weekly occurrences are underpinned by 3 types of currency – hero tears, blood and gold. Perhaps the dungeon chef has found a new recipe which requires the sacrifice of one of your minions – will you oblige? These events have been well balanced – you’ll find as many beneficial events as detrimental activities – so there’s a risk/reward system in place that’s constantly tempting. Maybe a minion has found a mystery potion – do you take it from them and sell it or encourage them to drink it? There’s a chance a monster might get injured doing something stupid and end up injured for 10 weeks, putting them out of commission.

There’s a wide variety of these which have small narrative elements that can be both positive or negative. There’s also the chance you’ll get served with a mystery event in Legend of Keepers, presented by a question mark icon. There’s opportunities to level up your monsters, improve your traps and cast de-buffs on anyone brave enough to step foot in your turf.

You might get the opportunity to send some of your monsters on a raid to nearby towns in hopes of pilfering a new artefact. Vampires might arrive, demanding blood as tax in return for gold. Traders can visit the dungeon, offering to sell new traps or monsters. This might be a singular event to overcome or a selection of which the player can only choose one. If a group of heroes manage to vanquish all your monsters, defeat your boss and plunder the loot, the run is over and you’ve got to start the dungeon from scratch.Įach new week of the game presents something new to do. It’s the player’s job to utilise this starting set as best they can while building on it over time to repel ever stronger groups of heroes. At the start of each run, you’re granted a small group of monsters, an array of traps and spells. The aim of each level is to survive for a set number of weeks. Legend of Keepers is separated across several dungeon levels across the land that act like roguelike runs. After an introduction that’s run through the lens of a corporate induction, you’re put to work as the strategic manager over your first dungeon.

In order to do so, you’ll need to recruit monsters, set traps and cast spells to defeat or drive off the invading forces. It’s their job to protect dungeons from would-be heroes that attempt to plunder the loot located in their depths. In Legend of Keepers, you play as the newest managerial recruit to the ‘Dungeons Company’. Combining strategic dungeon defence with roguelike elements, it’s a fun, content rich title.

Legend of Keepers from Goblinz Studio is a game that does something different with this concept. Even those that do exist tend to follow the same formula as the OG in the genre, Dungeon Keeper. It’s far rarer to see this situation from the other perspective, in which we play as the dungeon defenders themselves. The heroes enter, they kill waves of monsters, maybe unlock a new skill, defeat the boss and collect the loot. If you’ve been playing video games for any length of time, you’ve probably raided your fair share of dungeons. The Finger Guns Review.Ī combination of a roguelike and a dungeon management game, Legend of Keepers is a devilishly fun diversion. A combination of a roguelike and a dungeon management game, Legend of Keepers is a devilishly fun diversion.
